This 2000 sketch from the Norwegian television program Øystein og jeg has been a classic since it was posted on YouTube. One reason we (including medievalists) like it is, probably, that it reminds us that information and communication technologies we take for granted today – such as the codex – were once ‘new media’. In other words, reading a book is not learned naturally, like learning language; people have to be trained to use technology.
Showing posts with label use. Show all posts
Showing posts with label use. Show all posts
Sep 13, 2014
User-friendly devices and device-friendly users
This 2000 sketch from the Norwegian television program Øystein og jeg has been a classic since it was posted on YouTube. One reason we (including medievalists) like it is, probably, that it reminds us that information and communication technologies we take for granted today – such as the codex – were once ‘new media’. In other words, reading a book is not learned naturally, like learning language; people have to be trained to use technology.
Jun 30, 2014
Users and readers
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| Johannes Sambucus, Emblemata (1564), p. 62. Image: Glasgow University Library. |
Jun 21, 2014
Why the Digital needs the Humanities
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| University of Saskatchewan MS Ege 15 (verso): the Beauvais Missal |
Labels:
digital humanities
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technology
,
use
Apr 23, 2014
Public text and ubiquitous literacy
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| Image: Yin Liu (Wisconsin, USA, 2013) |
One of the most deeply influential social transformations of the 19th century, especially in the West, was the creation of literate societies – that is, societies in which a majority of people could be expected to read and write, and therefore in which public textuality could be functional and ubiquitous. If you are reading this, chances are almost certain that you live in a world of text, and that you perform countless acts of reading every day, not just because you want to but because you are required to do so to function in a literate society. Every time you buy a package of food, or travel down a road, or surf the Web, you are expected to read. The technology of writing has become so powerful and foundational that we find it very difficult to imagine a world without writing, or a world in which writing plays a very small and specialised role.
Apr 14, 2014
Calculation to communication
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| Image: © Marie-Lan Nguyen / Wikimedia Commons / CC-BY 2.5 |
Jul 19, 2013
A note on religious engagement with texts
At the Social, Digital, Scholarly Editing conference at the University of Saskatchewan, Paul Eggert began by saying an edition is a transaction between the editor and the reader. Wendy Phillips-Rodriguez's talk entitled “Social, Digital, Codicological Editing?” discussed how sometimes that transaction can involve the highly specific needs of a group of readers. The Digital Shikshapatri is an edition of an Indian religious text, and is accessed at the Bodleian Library most often by people who use the text to aid in worship. To accommodate this type of reader, the digital edition has some unique features: readings of the text by Yogi Charan Das, and audio files to accompany each page. It was also mentioned that this method of display acknowledges the belief that the spoken word realizes the true power of language in a way that text does not.
This type of engagement with text is a common context for medieval manuscripts, and some designs show a great amount of care for the reader experience. Daniel Connolly discusses the itinerary to Jerusalem in Matthew Paris’ Chronica Majora, which is a large mapped sequence, as an "Imagined Pilgrimage" for clerical readers who were unable to leave their monastery due to religious vows they had taken. The Chronica Majora uses sophisticated indexing techniques to take the reader quickly from the written text to illustrations of various cities and scenes in the margins, which often take up most of the page. The sign “φ” is used, and when the connected text or image is oriented sideways, the sign is also rotated to give a visual cue for the reader, suggesting the proper orientation. Other times, the paraph mark is repeated beside an image, suggesting that an image corresponds to each section of text. These indexing structures support a quick transition between text and visual content that helps maintain an immersive imagined experience.
When I first came across the Chronica Majora, I couldn’t help thinking about another imagined pilgrimage I had recently come across, the video game Journey by thatgamecompany. It’s one of the most beautiful games I’ve played, with an amazing soundtrack and not a word of written or spoken text. In this virtual Hajj, a succession of trials brings the character closer to the mountain’s peak. Though the game is likely not intended primarily for a religious audience, the experience is highly meditative and serene. I won’t force this comparison, but I would like to suggest that this type of religious engagement and imagined or virtual experience can be an important part of the creation of text designed to facilitate meaningful interactions with the reader.
Ben Neudorf
Connolly, Daniel K. “Imagined Pilgrimage in the Itinerary Maps of Matthew Paris.” The Art Bulletin 81.4 (1999): 598–622.
Matthew Paris, Chronica majora, ca. 1250, vol. 1, Parker Library, Corpus Christi College, Cambridge, MS 26.
Phillips-Rodriguez, Wendy. "Social, Digital, Codicological Editing?" SDSE Conference. U of Saskatchewan. 11 July 2013. Address.
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