Jan 4, 2014

Survival

Last month, when messing around with this website, I did something (or Blogger did) to make several recent posts disappear. Of course, I immediately went into digital-illiterate panic mode, especially when I realised that I had not been very diligent in archiving drafts of those posts. Then I calmed down and restored the posts simply by searching for them and recovering them from Google’s cache, whereupon I ceased cursing Google and became grateful to it instead. But this little incident started me thinking again about the issue of preservation, which concerns not only archaeologists and archivists but also information technology managers. How does information survive?

Fadden More Psalter, cover. Image: National Museum of Ireland.

Dec 17, 2013

Merry Christmas 2013

British Library MS Additional 42130 (the Luttrell Psalter), detail from fol. 87v.

This is from the Luttrell Psalter: a picture in the bottom margin of fol. 87v, one of a series of scenes from the life of Christ. On the left are the Magi, represented as three kings, and on the right a shepherd with bicoloured mittens points the travellers toward the star of Bethlehem. Merry Christmas from 14th-century England.

Yin Liu

Dec 5, 2013

Interactive medieval media

Interactive is a positive buzzword in the digital world today; the Oxford English Dictionary records it as being applied from the 1960s onward to computing devices that respond to user input. When used of digital media or devices, interactive carries positive connotations because it stands against passive: instead of presupposing a one-way flow of information from a smart device to a stupid user (a model that supports the familiar technology-makes-you-stupid topos), interactivity is engaging, stimulating, perhaps even enhances intellectual ability. Leaving aside, for now, the question of whether interactivity is desirable, we might recognise three ways in which medieval textual interfaces can be said to be interactive.

Brendan Missal, University of Saskatchewan Special Collections

Nov 22, 2013

Antisocial media

We’ve heard it all, repeatedly: social media, ironically, is (are?) making us more antisocial. Technology (especially, again ironically, communications technology) is separating us rather than bringing us together. We have ‘relationships’ conducted entirely online. We stare at our mobile phones rather than make eye contact with the people in front of us. We text each other rather than engage in face-to-face conversations. Try doing a Web search of the word antisocial and any combination of media, technology, and phone, and you will find numerous opinions on the debate. And every time I come across yet another rant on any side of the issue, I am reminded of this classic passage from Geoffrey Chaucer’s House of Fame (lines 644-660). The Eagle is lecturing the hapless Geoffrey:

British Library MS Lansdowne 851, fol. 2r (detail).
. . . thou hast no tydynges
Of Loves folk yf they be glade,
Ne of noght elles that God made;
And noght oonly fro fer contree
That ther no tydynge cometh to thee,
But of thy verray neyghebores,
That duellen almost at thy dores,
Thou herist neyther that ne this;
For when thy labour doon al ys,
And hast mad alle thy rekenynges,
In stede of reste and newe thynges
Thou goost hom to thy hous anoon,
And, also domb as any stoon,
Thou sittest at another book
Tyl fully daswed ys thy look;
And lyvest thus as an heremyte,
Although thyn abstynence ys lyte.

Nov 6, 2013

Models for Text

The paper I gave in New York recently, at an INKE conference, tentatively explored the idea that multiple models for text are desirable because humans use text in various ways. The four models for text I proposed, by way of example, are summarised in this table: